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December 2018
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Aerden [userpic]
"The next time you see our son..."

Writing: I have this Trek RPG character, Dhuro Lanis--ex Bajoran Resistance fighter, now a Starfleet doctor, CMO on his starships, the USS Courageous. The Courageous is involved in a plan to repel some Big, Nasty Aliens who want to destroy all intelligent life in the Milky Way galaxy. We don't know why; they just do.

Our ship is sent forward thirty years in time and winds up meeting the crew of the future Courageous. My character meets his future self, and his future self tells him, "The next time you see our son--shoot him."

The way I figure it, either Lanis can refuse, or he can do as his future self says--or he can figure out the third alternative. Because going with either of the first two options would be way too predictable, right?

Personally, I think Lanis likes to say shocking things, just to see how I will react. Usually, though, I simply think they are cool and try to finagle ways to work them into stories. I like characters who surprise me.

Lenoir: The Paul Lenoir story is bubbling up inside my head again. Paul Lenoir is a character I created for an RPG called Cherveaux: Palace of Light. He has a daughter with a terminal illness, and his reaction to her illness is causing him an even bigger problem. He's bugging me to write about him again, and I am inclined to do it. He would fit well into my Avriet universe. This story was inspired in part by a book called The Apothecary Rose.

Current Mood: contemplativewriterly

If you want to be all scientific; its impossible for you to shoot your son the next time you see him.

You see your future self IS you. If he didn't shoot his son than you won't either, because you're both the same person.

A paradox is impossible.

The scientific way around this, and one that does accomodate paradox, lies in the existence of infinite realities. A number of time-travel related stories hold that when someone travels to what they think is their future or past, they don't, instead they travel to another version of their future or past.

I think the latter works better myself because, if the former is true, then your character is now immortal; you know you live 30 years into your future, long enough to travel back into the past and deliver advice you know you don't act upon.

Tricksy eh?

Time travel; just say no!

Theo--Yeah, I agree with you. I usually don't like time travel stories because they make my brain hurt. (g)