What struck me about this film was how clearly I could see the consequences and minor plot obstacles which move the film along.
1. You've got these two cartographers who show up in a small Welsh village. They want a pint of ale or two, so they stop at Morgan the Goat's inn.
2. Because they talk about their jobs, the villagers inveigle them to check out the local mountain.
3. Because their car breaks down and will take a while to fix, they are stuck in the village.
4. Because Hugh Grant's character meets a pretty girl, he doesn't mind staying.
5. Major plot problem--the mountain is only high enough to be classed as a hill, which the village doesn't want to hear..
6. The villagers become motivated to make their hill tall enough to qualify for mountain status.
7. From there, the plot becomes the villagers' attempts to stall Hugh Grant in town long enough for them to get their hill to the correct height, causing much fun and merriment.
I need to arrange or rearrange the plot elements in Avriet to reflect this sort of clear structure. Allistaire's release from the dungeons needs to kick off a whole lot of stuff--and it may be doing that, but I'm not seeing. Right now, I mainly see it kicking off a lot of speculation about Allistaire's medical condition, and it needs to do more than that. But darn it, when you've got a truly ill man, it takes a while for him to get into action. And he needs to be ill, because what he's ill with is necessary to the plot, part of his illness is to be an obstacle, and the other part of his illness helps him figure out the curse.